作者:佚名
Hunters
- A new "Avoidance" ability can now be taught to hunter pets. This
effect reduces the damage they take from area of effect spells and
abilities.

新的技能“躲避”可以训练给宠物了。新技能可以使宠物有效的躲避AOE伤害。
- A new "Cobra Reflexes" ability can now be taught to hunter pets. This
effect increases attack speed but reduces damage.

新的技能“毒蛇反应”可以训练给宠物了。新的技能可以使宠物被动加快攻击速度但伤害会略微降低。
早就说了这个技能可以教给任何宠物.
- "Arcane Shot": Casting lower ranks of "Arcane Shot" than your maximum
rank will now reduce the bonus you receive from attack power.
“奥术射击”:释放低于你现在所学最高等级的“奥术射击”将减少起享受来自你远程攻击强度的加成。
很难想象谁会用低级奥射.不过既然法系NERF了,猎人被NERF是必然了.另外现在的奥射只享受15%RAP加成.
- "Aspect of the Cheetah/Pack": Wand damage will again correctly daze
players with this effect active.
“猎豹/豹群守护”:魔杖的伤害将再次正确的触发眩晕效果。
这个应该只是BUG改正而已.
- "Clever Traps" now affects "Snake Trap".
“灵巧陷阱”现在正确作用于“毒蛇陷阱”
了胜于无
- "Entrapment" (Survival): Effect duration reduced to 4 seconds and is
now subject to diminishing returns in PvP.
“诱捕”(生存天赋):诱捕效果持续时间降低到4秒,并且受到PVP效果惩戒。
BLZ是铁了心不想叫猎人PVP过好日子了!竞技场我不去了!洗天赋RAID黑暗神庙去了!
- "Entrapment": The tooltip has been corrected to indicate it works on "Snake Trap".
“诱捕”:提示条现在正确的显示其作用在“毒蛇陷阱”上的效果。
等于没改
- "Expose Weakness": The chance for this talent to trigger has
increased to 33/66/100% chance at 1/2/3 talent points.
“弱点暴露”:天赋提供的百分比提升到33/66/100%每一级。
额?生存系深层天赋压根没人点过?BLZ自己也看不过去了?笑话.这么改一样没人点!
- "Ferocious Inspiration": This ability will now trigger "Kill Command" correctly.
“凶暴”:这个天赋将正确作用于“杀戮指令”。
意思是15%爆击也作用在杀戮指令上了.还不错,这样野兽天赋加下来杀戮想不爆都难啊!
- "Flare" cooldown increased to 20 seconds, and duration reduced to 20 seconds.
“闪光弹”冷却时间增加20秒,持续时间亦相应增加20秒。
这是什么意思?不让猎人乱仍闪光弹了?减少服务器负担么?
- "Frenzy": This talent can now trigger from "Kill Command".
“狂乱”:这个天赋现在能正确被“杀戮指令”触发。
本来就应该的.
- "Frost Trap": This trap no longer breaks stealth from its slowing effect.
“冰霜陷阱”:冰霜陷阱现在不再能减慢处于潜行状态下的玩家速度。
那是不是说潜行的同志可以更加开心的靠近猎人而毋须担心冰霜陷阱和废柴一样的诱捕而根本就免了暗影斗篷的一次冷却呢!怒!
- "Go for the Throat" no longer causes additional threat.
“扑喉”:不再引起额外的仇恨。
无视.
- "Hunter's Mark": This ability now becomes stronger each time the target is struck by a ranged attack.
“猎人印记”:这个技能所作用的单位现在在每次成功远程攻击后将承受额外递增的伤害。
意思是猎人印记的加AP这个BUFF可以由远程攻击增加了.增加多少尚未测试,不过加了比不加好...这不是又加强PVE了么!
- "Improved Hunter's Mark": Adjusted the tooltip to indicate this talent only grants melee attack power equal to the base rangedattack power on the "Hunter's Mark".
“强化猎人印记”:调整提示条显示天赋只增加等同于原始远程攻击强度的近战攻击强度于对抗印记所作用的单位上。
改提示条的无视.
- "Kill Command" has been removed from the global cooldown. The shout animation has been removed.
“杀戮指令”从公共冷却时间中独立出来,同时释放动画消失。
小BUFF.一路加强杀戮指令,有什么阴谋?
- "Readiness": Now resets the cooldown on "Misdirection".
“预备”:现在重制“误导射击”的冷却时间。
怎么?你还指望误导射击在1分钟内连用2次么!即便BLZ设计出这种BOSS(比如变态的连续击飞/AOE清仇恨),两个猎人也衔接的来.
- "Revive Pet": The tooltip has been adjusted to indicate the pet returns with a percentage of its base health. It will not get an increased percentage of the bonus health it receives from a percentage of its master's stamina.
“复活宠物”:新的提示条显示复活后的宠物将只拥有其基础生命值的若干百分比,而不是同你属性缩放后的。
只是改提示条而已.
- "Scatter Shot": This ability will now trigger "Kill Command" when it critically strikes.
“驱散射击”:驱散射击的爆击现在也能正确引发“杀戮指令”了。
我已经很无语BLZ想把杀戮指令怎么样了.
- "Survival Instincts" now also increase attack power by 2/4%.
“生存本能”现在同时增加2/4%攻击强度每级。
恩?又加强生存系天赋了?除非重新设计,否则还是没人会点的!
- The quest creature, Death Ravager, is no longer able to be tamed.
- The Razorfang Ravager can now be tamed.
-任务宠物“死亡掠夺者”不再能被驯服。
-剃牙掠夺者现在可以被驯服。
罗卜白菜各有所爱.
- Hunter "Mend Pet"/"Improved Mend" Pet Changes:
Replaced the current "Mend Pet" channel spell with an instant cast heal over time.
No combat reset, resets global cooldown
The mana cost has been reduced and the heal value increased. Duration on Heal Over Time increased to 15 seconds in 3 second increments.
Changed the graphic to better represent the Heal Over Time effect on the pet.
The "Mend Pet" heal over time buff is now able to be dispelled.
Bonus healing gear will no longer effect "Mend Pet".
Added a 10% and 20% reduction to the mana cost of "Mend Pet" in "Improved Mend Pet" talent (Beast Mastery).
“治疗宠物”/“强化治疗宠物”技能重新被设计了。
原来是通道技能的“治疗宠物”现在将是一个瞬发持续治疗技能。
新的技能仍旧没有自身冷却时间,但释放后会除法公共冷却.
在增加总治疗量的同时,被治疗的宠物将在15秒内每3秒恢复一次生命。
同时作用在猎人宠物身上的“治疗宠物”增效是可以被驱散的。
增加治疗效果的装备将不再影响“治疗宠物”的总治疗量。
“强化治疗宠物”将减少10/20%治疗宠物的魔法消耗每级。
这是猎人修改的最大的地方了.亮点是宠物被加强了,以后没事给宠物上个HOT就可以叫它持续输出了,这个HOT每3秒不但治疗一下伤害,还50%几率驱散一个不利状态...真是大BUFF丫!从此猎人就从兽医中解脱出来了!BOSS战中也不需要浪费时间治疗/绷带宠物了!等于一个私人高级牧师专门给宠物仍恢复/驱散或者一个私人德鲁依仍回春/驱散...梦想成真丫!
新的治疗宠物没有自身冷却时间,想怎么放就怎么放.看来强化治疗宠物是居家旅行杀人越货必点之天赋了!
- A new "Avoidance" ability can now be taught to hunter pets. This
effect reduces the damage they take from area of effect spells and
abilities.

新的技能“躲避”可以训练给宠物了。新技能可以使宠物有效的躲避AOE伤害。
- A new "Cobra Reflexes" ability can now be taught to hunter pets. This
effect increases attack speed but reduces damage.

新的技能“毒蛇反应”可以训练给宠物了。新的技能可以使宠物被动加快攻击速度但伤害会略微降低。
早就说了这个技能可以教给任何宠物.
- "Arcane Shot": Casting lower ranks of "Arcane Shot" than your maximum
rank will now reduce the bonus you receive from attack power.
“奥术射击”:释放低于你现在所学最高等级的“奥术射击”将减少起享受来自你远程攻击强度的加成。
很难想象谁会用低级奥射.不过既然法系NERF了,猎人被NERF是必然了.另外现在的奥射只享受15%RAP加成.
- "Aspect of the Cheetah/Pack": Wand damage will again correctly daze
players with this effect active.
“猎豹/豹群守护”:魔杖的伤害将再次正确的触发眩晕效果。
这个应该只是BUG改正而已.
- "Clever Traps" now affects "Snake Trap".
“灵巧陷阱”现在正确作用于“毒蛇陷阱”
了胜于无
- "Entrapment" (Survival): Effect duration reduced to 4 seconds and is
now subject to diminishing returns in PvP.
“诱捕”(生存天赋):诱捕效果持续时间降低到4秒,并且受到PVP效果惩戒。
BLZ是铁了心不想叫猎人PVP过好日子了!竞技场我不去了!洗天赋RAID黑暗神庙去了!
- "Entrapment": The tooltip has been corrected to indicate it works on "Snake Trap".
“诱捕”:提示条现在正确的显示其作用在“毒蛇陷阱”上的效果。
等于没改
- "Expose Weakness": The chance for this talent to trigger has
increased to 33/66/100% chance at 1/2/3 talent points.
“弱点暴露”:天赋提供的百分比提升到33/66/100%每一级。
额?生存系深层天赋压根没人点过?BLZ自己也看不过去了?笑话.这么改一样没人点!
- "Ferocious Inspiration": This ability will now trigger "Kill Command" correctly.
“凶暴”:这个天赋将正确作用于“杀戮指令”。
意思是15%爆击也作用在杀戮指令上了.还不错,这样野兽天赋加下来杀戮想不爆都难啊!
- "Flare" cooldown increased to 20 seconds, and duration reduced to 20 seconds.
“闪光弹”冷却时间增加20秒,持续时间亦相应增加20秒。
这是什么意思?不让猎人乱仍闪光弹了?减少服务器负担么?
- "Frenzy": This talent can now trigger from "Kill Command".
“狂乱”:这个天赋现在能正确被“杀戮指令”触发。
本来就应该的.
- "Frost Trap": This trap no longer breaks stealth from its slowing effect.
“冰霜陷阱”:冰霜陷阱现在不再能减慢处于潜行状态下的玩家速度。
那是不是说潜行的同志可以更加开心的靠近猎人而毋须担心冰霜陷阱和废柴一样的诱捕而根本就免了暗影斗篷的一次冷却呢!怒!
- "Go for the Throat" no longer causes additional threat.
“扑喉”:不再引起额外的仇恨。
无视.
- "Hunter's Mark": This ability now becomes stronger each time the target is struck by a ranged attack.
“猎人印记”:这个技能所作用的单位现在在每次成功远程攻击后将承受额外递增的伤害。
意思是猎人印记的加AP这个BUFF可以由远程攻击增加了.增加多少尚未测试,不过加了比不加好...这不是又加强PVE了么!
- "Improved Hunter's Mark": Adjusted the tooltip to indicate this talent only grants melee attack power equal to the base rangedattack power on the "Hunter's Mark".
“强化猎人印记”:调整提示条显示天赋只增加等同于原始远程攻击强度的近战攻击强度于对抗印记所作用的单位上。
改提示条的无视.
- "Kill Command" has been removed from the global cooldown. The shout animation has been removed.
“杀戮指令”从公共冷却时间中独立出来,同时释放动画消失。
小BUFF.一路加强杀戮指令,有什么阴谋?
- "Readiness": Now resets the cooldown on "Misdirection".
“预备”:现在重制“误导射击”的冷却时间。
怎么?你还指望误导射击在1分钟内连用2次么!即便BLZ设计出这种BOSS(比如变态的连续击飞/AOE清仇恨),两个猎人也衔接的来.
- "Revive Pet": The tooltip has been adjusted to indicate the pet returns with a percentage of its base health. It will not get an increased percentage of the bonus health it receives from a percentage of its master's stamina.
“复活宠物”:新的提示条显示复活后的宠物将只拥有其基础生命值的若干百分比,而不是同你属性缩放后的。
只是改提示条而已.
- "Scatter Shot": This ability will now trigger "Kill Command" when it critically strikes.
“驱散射击”:驱散射击的爆击现在也能正确引发“杀戮指令”了。
我已经很无语BLZ想把杀戮指令怎么样了.
- "Survival Instincts" now also increase attack power by 2/4%.
“生存本能”现在同时增加2/4%攻击强度每级。
恩?又加强生存系天赋了?除非重新设计,否则还是没人会点的!
- The quest creature, Death Ravager, is no longer able to be tamed.
- The Razorfang Ravager can now be tamed.
-任务宠物“死亡掠夺者”不再能被驯服。
-剃牙掠夺者现在可以被驯服。
罗卜白菜各有所爱.
- Hunter "Mend Pet"/"Improved Mend" Pet Changes:
Replaced the current "Mend Pet" channel spell with an instant cast heal over time.
No combat reset, resets global cooldown
The mana cost has been reduced and the heal value increased. Duration on Heal Over Time increased to 15 seconds in 3 second increments.
Changed the graphic to better represent the Heal Over Time effect on the pet.
The "Mend Pet" heal over time buff is now able to be dispelled.
Bonus healing gear will no longer effect "Mend Pet".
Added a 10% and 20% reduction to the mana cost of "Mend Pet" in "Improved Mend Pet" talent (Beast Mastery).
“治疗宠物”/“强化治疗宠物”技能重新被设计了。
原来是通道技能的“治疗宠物”现在将是一个瞬发持续治疗技能。
新的技能仍旧没有自身冷却时间,但释放后会除法公共冷却.
在增加总治疗量的同时,被治疗的宠物将在15秒内每3秒恢复一次生命。
同时作用在猎人宠物身上的“治疗宠物”增效是可以被驱散的。
增加治疗效果的装备将不再影响“治疗宠物”的总治疗量。
“强化治疗宠物”将减少10/20%治疗宠物的魔法消耗每级。
这是猎人修改的最大的地方了.亮点是宠物被加强了,以后没事给宠物上个HOT就可以叫它持续输出了,这个HOT每3秒不但治疗一下伤害,还50%几率驱散一个不利状态...真是大BUFF丫!从此猎人就从兽医中解脱出来了!BOSS战中也不需要浪费时间治疗/绷带宠物了!等于一个私人高级牧师专门给宠物仍恢复/驱散或者一个私人德鲁依仍回春/驱散...梦想成真丫!
新的治疗宠物没有自身冷却时间,想怎么放就怎么放.看来强化治疗宠物是居家旅行杀人越货必点之天赋了!